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Old Mar 23, 2011, 05:08 AM // 05:08   #201
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Originally Posted by DiogoSilva View Post
Update is here. Aura of Restoration got nerfed to 20sec recharge, but that wasn't documented in the update info.
...right, so they are nerfing eles even more. It isn't a huge hit to ER Prot but it does make the build more fragile and makes attunements easier to strip in pvp.

So just tell me straight anet, should I delete my ele at this point? Are you actually going to fix eles, or paras or rangers for that matter, any time soon? I realize WoC may be your top priority now but we aren't asking for a whole skill rework for eles. A simple change to energy storage that is only effective in pve would solve this problem, like you did with mesmer fast casting. Please, at the very least, let us know if you are looking at this issue or not. I was going to get another slot and roll a mesmer as an alt to fool around on, maybe go for ldoa, but there seems to be no reason to do that when I have utterly useless characters that will never see the light of day.

After countless threads on multiple sub forums with hundreds of posts and thousands of views I have yet to see ANY response on this. Are you even looking at the issues with these classes? Is it being discussed? A simple yes or no on this issue would be very nice, even without any timeline. The last time we heard anything about these classes was only about para and that was almost a year ago.
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Old Mar 23, 2011, 05:10 AM // 05:10   #202
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Originally Posted by Cuilan View Post
The Guild Wars Guru echo chamber strikes again without why or how.
Just lessen the damage of their skills... its not that hard.

Alternatively, give HM monsters around triple the health of a NM with the same exact armor as a NM monster.

Balancing GW isn't that hard when you actually play it. ANet can't balance it b/c they don't understand the game b/c they don't play it.
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Old Mar 23, 2011, 05:13 AM // 05:13   #203
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Originally Posted by X Dr Pepper X View Post
Just lessen the damage of their skills... its not that hard.

Alternatively, give HM monsters around triple the health of a NM with the same exact armor as a NM monster.

Balancing GW isn't that hard when you actually play it. ANet can't balance it b/c they don't understand the game b/c they don't play it.
Truth and more truth.

Honestly, I'm just shocked they didn't accidentally nerf ER protters - making eles completely useless in HM.

Air magic was good enough, I guess.
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Old Mar 23, 2011, 05:55 AM // 05:55   #204
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Originally Posted by DiogoSilva View Post
Update is here. Aura of Restoration got nerfed to 20sec recharge, but that wasn't documented in the update info.
So it did. Damn.

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Originally Posted by Karate Jesus View Post
Honestly, I'm just shocked they didn't accidentally nerf ER protters
They just did. See above. Harder to cover/re-cover ER and lost a lot of casting frequency on the best skill for generating energy in a pinch (b/c it's normally the only 5e spell on the bar). Ow.
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Old Mar 23, 2011, 06:23 AM // 06:23   #205
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Really? People are complaining about a slight recharge nerf on AURA OF RESTORATION? REALLY?

Wow.
I play ele's with AoR a lot, and i'm not bothered one bit by it. I do love the attunement buffs

And who the hell cares about some stupid infuse spammer in PvE..

Last edited by deluxe; Mar 23, 2011 at 06:26 AM // 06:26..
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Old Mar 23, 2011, 06:40 AM // 06:40   #206
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looks like a pvp update only, people gotta relax it might not affect pve except for the skill splits/ function
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Old Mar 23, 2011, 07:49 AM // 07:49   #207
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Originally Posted by X Dr Pepper X View Post
Just lessen the damage of their skills... its not that hard.

Alternatively, give HM monsters around triple the health of a NM with the same exact armor as a NM monster.
Do you realize how many skills you'll make worthless or even more worthless from doing that?
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Old Mar 23, 2011, 08:48 AM // 08:48   #208
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Originally Posted by Cuilan View Post
Do you realize how many skills you'll make worthless or even more worthless from doing that?
They would just be leveled at eles damage. Which is worthless, as you said.
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Old Mar 23, 2011, 09:02 AM // 09:02   #209
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I'm really not seeing much priority in invoke lightning unless you're willing to run chain instead. it seems both skills are nearly the same except for the 2sec cast, otherwise it's a good for saving an elite.
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Old Mar 23, 2011, 11:33 AM // 11:33   #210
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Originally Posted by deluxe View Post
And who the hell cares about some stupid infuse spammer in PvE..
And who the hell cares about some stupid Elementalist build in PvP ... please, if you don't care about PvE, please shut up about it.

Also they really went ahead with the Invoke Lightning nerf ... so sad ...
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Old Mar 23, 2011, 12:26 PM // 12:26   #211
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Originally Posted by Jeydra View Post
And who the hell cares about some stupid Elementalist build in PvP ... please, if you don't care about PvE, please shut up about it.
OK let's put it another way.

A grossly imbalanced PvE build that obsoletes monks got a SLIGHT hit. Boo hoo.
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Old Mar 23, 2011, 12:32 PM // 12:32   #212
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Originally Posted by Braxton619 View Post
I don't like the Invoke Lightning nerf at all. It's now finally being used in 7H HM and now you want to put it in the dumps. Congrats ANET.

Signet of Suffering seems terrible now and will be barely used.

I'm glad of Hex/enchant shatter buff for mesmers now.

Attunement skills buff is better now. I like the decreased rec time incase your ele gets stripped. Why not let it recharge to 10 though incase of enchant removal?

Meh Consume Soul seems to be a tad better now. It won't be used in PvE or PvP (unless in places with high minions like certain dungeons). Now enemy monsters can be a pain for MM's and SS's now.

So far pretty disappointing skill update. It's alright.

Basically I agree with you.

But 10 sec recharge of Attunements will not be reasonable imo. Look at Awaken the Blood. It's very hard to maintain and with sacrifice penalty. If you want to boost your curses you have to invest a lot in both blood and curses.

And replacing Barbed Signet with an elite is way too expensive.
I was glad to see necros became popular in GvG after several years life of retiree.
Now people choose Ele and Mes over necro again for sure.
I was expecting blood nerf comes with some unused Curses/Death elite changes. (for example: Feast of Corruption)

Despite I did love the huge Dervish changes last time, re-balance is needed.
But Grenth was not that good imho. Nerf the life stealing amount is reasonable, but now the disease duration is even less than Balthazar's burning duration. The only reason it was good is to synergy with necro's foul feast in GvG. But 3 sec is a little bit crappy.

Mesmer was already very very powerful, they still got buffed quite often.
Well, domination dominates indeed.

For PvE, Consume Soul is a pain in the ass for many players since it completely counters MM and spirits team build (after the 7 heroes update you'd probably bring both of them).

I hope they can tweak some more in the near future, especially for PvP.
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Old Mar 23, 2011, 12:58 PM // 12:58   #213
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Originally Posted by FoxBat View Post
OK let's put it another way.

A grossly imbalanced PvE build that obsoletes monks got a SLIGHT hit. Boo hoo.
That's a far better reason not to hate the Aura of Restoration update than "but I don't care anyway so who gives a ****".
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Old Mar 23, 2011, 01:14 PM // 13:14   #214
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Loving the decrease on casting time on Attunement spells. Should help getting my Elementalist into battle a little faster. Disliking the Invoke Lightning nerf... Elementalists are supposed to be the best AoE damage dealers, yet their AoE is being surpassed by many others and still being nerfed on top of that? WTH!?!?
Especially Air Magic nerf... Air Magic never being used much, and still is being nerfed, while something overused such a Domination Mesmer just keeps on receiving buffs. Seriously??

Last edited by Milennin; Mar 23, 2011 at 01:17 PM // 13:17..
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Old Mar 23, 2011, 01:21 PM // 13:21   #215
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Originally Posted by Ghull Ka View Post
Ahh, I remember back in 2006 or so. I looked at Shatter Hex, then I looked at Smite Hex. Then back at Shatter Hex. I was confused. "lol, sucks to be a mesmer, i guess?"

Thanks for patching that one up, guys.

;-)
You cannot just put these 2 together.
Domination line is much much more viable than Smiting Prayers.

Didn't Domination dominate enough, huh?
One key Diversion hit results in a completely different story.
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Old Mar 23, 2011, 01:29 PM // 13:29   #216
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Originally Posted by Rites View Post
splinter barrage is awesome!!!! maybe once per set of mobs .......

seriously, rangers need a lil touch up. heres a simple one:
preparations last 60 seconds
OR
barrage/volley do not remove preps
Lol, preparations last 60 seconds is crazy.
For PvE, sadly my ranger still uses dagger spam build. Splinter works good with any melees, just need a SoS/Splinter Rit Hero.
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Old Mar 23, 2011, 01:31 PM // 13:31   #217
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Originally Posted by X Dr Pepper X
Balancing GW isn't that hard when you actually play it. ANet can't balance it b/c they don't understand the game b/c they don't play it.
Are you serious? That's all the live team DOES. You have got to be kidding me if you seriously propose the devs don't play the game or don't run endless build tests for hours each day.

Why don't you try to come up with a complete remake for the ele, which is perfectly balanced for PvE and PvP and doesn't mess up anything? If you do I'm sure the devs will listen. Try it and we'll see how easy it is and how much time it takes you. The derv update took about a year to do for an entire team, IIRC.
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Old Mar 23, 2011, 02:00 PM // 14:00   #218
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Originally Posted by Khomet Si Netjer View Post
necromancer: arguably the strongest profession in the game, so no one will cry if they get nerfs, but this version of Signet of Suffering is just terrible.
If you are talking about PvE, its really arguable.
But Blood necro is good for triple melees GvG build (only).
And the key skills are Barbed Signet/Oppressive Gaze/Angorodon's Gaze - all are destroyed.
Observe the matches you will see no more necro for a long while for sure.

At least give us a better but not overpowered Spoil Victor(PvP) back. It has beed nerfed 4+ times because of other goodies of blood skills.

I can't find any reason to use blood magics build for now.

Quote:
Originally Posted by Khomet Si Netjer View Post
ritualist: Consume Soul had its one niche use against Mallyx, looks like its one use is gone now. For an elite skill you'd think that it would do damage to all nearby creatures of any type instead of just summoned creatures. This version should be a lot more useful against spirit spammers (HA?) but I can't see it being used much in general.
lol, in PvE, it's really a pain in the ass for the players' MM and Rt heroes since monsters counter your team build with one skill.

Quote:
Originally Posted by Khomet Si Netjer View Post
dervish: OMG dervish is good now, and we can't allow that. warriors feel second class. QQ
Dervishs are still good. As for PvE, Dervish's PvE only skills is not good tho.
Remind me of the god mode from the old Aura of Holy Might.

Just watched some GvG, a lot of Warriors come back for work.

Quote:
Originally Posted by Khomet Si Netjer View Post
but most importantly... where is the love for paragons, rangers, and smite monks? We have been waiting since May 2010.
Look at Smiter's Boon(PvP), 25e 90s recharge, lasts only 5 seconds...
Man, they already gave up for years, so did I. :\
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Old Mar 23, 2011, 02:07 PM // 14:07   #219
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Originally Posted by ManMadeGod View Post
But Blood necro is good for triple melees GvG build (only).
Blood necro was good for any kind of build because of his free elite slot and massive degen.
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Old Mar 23, 2011, 02:12 PM // 14:12   #220
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Originally Posted by Kunder View Post
To be fair, most of the changes won't affect PvE much if at all.
Nec: -2 energy on Angorodon's Gaze. Not gonna do much.
I agree most of your opinions.
But Angorodon's Gaze actually got nerfed a lot.
let's say, for 10 in Soul Reaping, you used to gain 12-5= +7 en per cast, but now you gain 9-5 = +4 en only.
It's almost halved.

Quote:
Originally Posted by Kunder View Post
In PvP 1/2 cast time was godly for spike characters and made it worth the elite. 2s cast on a spike is so useless that you might as well not run it. As has been mentioned, PvE != PvP.
Yes, the cast time worth it in PvP.
But consider splitting for PvE maybe.

Last edited by ManMadeGod; Mar 23, 2011 at 04:50 PM // 16:50.. Reason: typo fix
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